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A Blog on the Philosophy of Games and Gaming

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Tag Archives: video games

Moral Choices: Teachable Moments

When we talk about morality in art, we often want to teach lessons to the person viewing that art. Video games are no different in trying to teach lessons. But how we teach lessons – especially moral lessons – is important, and much tougher than we may think.

Posted bydrmabianFebruary 14, 2021February 14, 2021Posted inUncategorizedTags:morality, philosophy, video gamesLeave a comment on Moral Choices: Teachable Moments

On Storytelling: Philosophical Narratives

Storytelling is a core part of creating games, but as we try to make more and more complex stories, what should we be aiming for? In this essay I explore the idea of how to incorporate philosophical questions into the storytelling process.

Posted bydrmabianFebruary 7, 2021February 7, 2021Posted inUncategorizedTags:philosophical narratives, philosophy, Storytelling, video gamesLeave a comment on On Storytelling: Philosophical Narratives

Moral Choices: On Judgment

Video games with moral choice systems often like to judge the player for their choices. But these judgments are likely undermining the very purpose of having moral choice systems. So what are the pitfalls of implementing judgments, and how might those pitfalls be avoided?

Posted bydrmabianJanuary 31, 2021January 30, 2021Posted inUncategorizedTags:judgment, moral choice, morality, video gamesLeave a comment on Moral Choices: On Judgment

Moral Choices: The Missing Middle Ground

Morality in video games often looks at good and evil, but tends to miss the interesting conflicts that take place between those two extremes. How might games be better able to portray a sense of moral greyness that is interesting and reflects how morality actually works?

Posted bydrmabianJanuary 24, 2021January 24, 2021Posted inUncategorizedTags:ambiguity, greyness, morality, video gamesLeave a comment on Moral Choices: The Missing Middle Ground

Missions, Missions, Everywhere…

There is a subtle difference between a game designed to be engaging and a game designed to eat up your time, and sometimes it can feel difficult to tell the difference. This essay examines how games can cross the line into having so many options it ultimately hurts the game.

Posted bydrmabianJanuary 17, 2021January 16, 2021Posted inUncategorizedTags:minecraft, no man's sky, sandbox games, video gamesLeave a comment on Missions, Missions, Everywhere…

The Cool Factor

Making video games look and feel “cool” is a great way to make them fun. But chasing after that coolness can be something of a double-edged sword. And so it’s important to think about how that attempt to make a game cool can get in the way of making the game fun.

Posted bydrmabianJanuary 10, 2021January 9, 2021Posted inUncategorizedTags:Ghostrunner, Hotline Miami, video gamesLeave a comment on The Cool Factor

Bugging Out

Bugs and glitches are, for better or worse, a primary component of video games nowadays. But how should we view the prevalence of bugs, and buggy games, as players and as a community as a whole?

Posted bydrmabianJanuary 3, 2021January 2, 2021Posted inUncategorizedTags:bugs and glitches, cyberpunk 2077, video gamesLeave a comment on Bugging Out

On Traveling

One of the most basic elements of a game is how you get around it. But what are the ways in which movement can go wrong? In this post I’ll look at Cyberpunk 2077 to help explain some ways in which basic movement can run into major issues.

Posted bydrmabianDecember 20, 2020December 19, 2020Posted inUncategorizedTags:cyberpunk 2077, video gamesLeave a comment on On Traveling

On Simplicity

Video games have become increasingly complex over the years, but to what extent does that complexity get in the way of those games being good? In this essay I’ll examine the value of trying to think about video game systems in a simpler light.

Posted bydrmabianDecember 13, 2020December 12, 2020Posted inUncategorizedTags:complexity, simplicity, video gamesLeave a comment on On Simplicity

The Copying Trap

Inspiration often leads to a kind of mimicry, but this mimicry can be a trap that developers often fall into. If you’re trying to make something new, how do you go about making something that’s really different?

Posted bydrmabianDecember 6, 2020December 5, 2020Posted inUncategorizedTags:Chronos: Before the Ashes, soulslikes, video gamesLeave a comment on The Copying Trap

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