Inspiration often leads to a kind of mimicry, but this mimicry can be a trap that developers often fall into. If you’re trying to make something new, how do you go about making something that’s really different?
A Blog on the Philosophy of Games and Gaming
Inspiration often leads to a kind of mimicry, but this mimicry can be a trap that developers often fall into. If you’re trying to make something new, how do you go about making something that’s really different?