Making good moral choices in video games is complex, and it’s easy to fall back on the simplistic. But when we rely on simple ideas, we lose the power that makes moral choices worth presenting in video games.
When we make moral choices, we often fall back on a set of rules that are easy to remember and stick to. But it can be useful to take a closer look at those rules that we use. In this essay, I’ll look into the moral framework of deontology (i.e. “morality based on rules”), and examine how we might use deontological concepts to create richer moral choices and themes in video games.
Moral choices in games are often framed around broad concepts of right and wrong that are usually given little additional thought. But what would happen if we started to dig into more detail about what makes actions moral and immoral? In this essay I’ll explain the moral philosophy of consequentialism and how it can be used to create richer moral choices within games.
Video games with moral choice systems often like to judge the player for their choices. But these judgments are likely undermining the very purpose of having moral choice systems. So what are the pitfalls of implementing judgments, and how might those pitfalls be avoided?