Welcome to Abstracting Games!
A blog devoted to looking at games at a little more closely.
Peruse essays on the intersection of gaming and philosophical inquiry.
Latest from the Blog
One thing we rely on when we talk about games is categories: those little boxes that tell us what genre a game belongs to. And yet, those categories are often vague or messy, and can lead to a lot of (often silly) debates. So in this essay I will propose some broad ideas about what categories are for and how we might rethink our use of them.
Have you ever looked at a lineup of major game releases, only to feel like there are way too many sequels, and not many new properties? In this essay I will explore why we can often end up seeing a lot of longrunning video game franchises, and why that can often cause a problem for the games themselves.
Games have been getting bigger and taking longer to finish. It’s not uncommon to see big games boast about how many hours it will take to do everything. But is this tendency towards bigger maps and longer playtimes actually valuable?
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