On Storytelling: Narratives through Teamwork

When we experience narratives in games, we tend to experience them alone. We can share that solitary experience with others, but the original process of engaging with the story is something we do on our own. But what happens to the narrative as a concept when a game requires us to collaborate with others to construct the story?

On Storytelling: Age-Old Ideas and Criticism

What does it mean for a theme to be “played out”? When is a game’s story boring because it’s just rehashing a theme we’re all familiar with? In this essay I explore two radically different stories – Aeschylus’s Oresteia and The Last of Us Part II – to talk about the theme of revenge, and some problems of media criticism.