On Storytelling: Pathologic 3

Pathologic as a series of games has always focused on how players interact with the medium of video games. The third game explores this same topic through its own interesting lens. With the main character jumping back and forth across the timeline trying to find the “right” solution to every problem, it invites the player to think about the nature of canon itself and what the “true” world is behind a game’s story.

The Stories of Ownership and Wealth in Games

The NFT craze a few years back gave rise to a lot of narratives about things like owning items and making money. These narratives were appealing, but hollow, as their real purpose was to sell a technology. I take those stories and break them apart to help illustrate how we can be more skeptical of these attempts to sell something that doesn’t work, in case the same (or another) technology rises to try and do the same thing.

“I’ll Bet I Can Take ‘Em…”

A sense of mystery is a powerful way to get players engaged and wanting to push forward. I use this essay to talk about how something incredibly simple – a powerful foe that players can encounter but not defeat until they come back later – provides a sense of scale that can mystify players and give them something to look forward to.