A common way to make a game’s story seem interesting and urgent is by telling the player they have a limited time to complete it – there’s a ticking timebomb that will cause disaster. But often the use of this timebomb in storytelling creates problems for the gameplay that needs to be addressed. This essay will look at the problem of the ticking timebomb through the lens of how it is used in Cyberpunk 2077.
Bugs and glitches are, for better or worse, a primary component of video games nowadays. But how should we view the prevalence of bugs, and buggy games, as players and as a community as a whole?
Much as we think about games in terms to the big picture, it’s useful to step back and examine the little details. Especially if those little details start to become a major hurdle for a game being fun to play.
One of the most basic elements of a game is how you get around it. But what are the ways in which movement can go wrong? In this post I’ll look at Cyberpunk 2077 to help explain some ways in which basic movement can run into major issues.