On Storytelling: Age-Old Ideas and Criticism

What does it mean for a theme to be “played out”? When is a game’s story boring because it’s just rehashing a theme we’re all familiar with? In this essay I explore two radically different stories – Aeschylus’s Oresteia and The Last of Us Part II – to talk about the theme of revenge, and some problems of media criticism.

Diversity in Video Games and the Philosophy of Technology

Activision Blizzard unveiled a new Diversity Space Tool, and it was quickly dragged online. Why did that occur? In this essay, I examine issues of diversity and representation in video games, and tie the development of this tool to problems of how we approach science and technology more broadly. In turn, these problems show why ActiBlizz’s new tool doesn’t help address these underlying problems of representation.