Puzzle games can be a lot of fun and rewarding to play through, but they can also be complex enough to frustrate players. This essay contains some basic tips on how to approach puzzle solving in general so that players who want to get into puzzle games (but might feel held back) can improve their skills.
Tag Archives: puzzles
Video Games and Language Puzzles
Puzzles in video games involve all sorts of mechanics, and one of the most interesting is a constructed language. But while constructed languages can be cool, they can also be frustrating to engage with. Using the recent game Tunic, I examine the basic problems and explore some basic ideas of how to deal with language puzzles from a design standpoint.
Talking About Games: The Compatibility Problem
What makes a given game mechanic and a given genre “compatible”? As easy as it might be to say that some combinations aren’t compatible, the problem is actually much more difficult to solve, and demands careful attention.