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Abstracting Games

A Blog on the Philosophy of Games and Gaming

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Category Archives: Uncategorized

Missions, Missions, Everywhere…

There is a subtle difference between a game designed to be engaging and a game designed to eat up your time, and sometimes it can feel difficult to tell the difference. This essay examines how games can cross the line into having so many options it ultimately hurts the game.

Posted bydrmabianJanuary 17, 2021January 16, 2021Posted inUncategorizedTags:minecraft, no man's sky, sandbox games, video gamesLeave a comment on Missions, Missions, Everywhere…

The Cool Factor

Making video games look and feel “cool” is a great way to make them fun. But chasing after that coolness can be something of a double-edged sword. And so it’s important to think about how that attempt to make a game cool can get in the way of making the game fun.

Posted bydrmabianJanuary 10, 2021January 9, 2021Posted inUncategorizedTags:Ghostrunner, Hotline Miami, video gamesLeave a comment on The Cool Factor

Bugging Out

Bugs and glitches are, for better or worse, a primary component of video games nowadays. But how should we view the prevalence of bugs, and buggy games, as players and as a community as a whole?

Posted bydrmabianJanuary 3, 2021January 2, 2021Posted inUncategorizedTags:bugs and glitches, cyberpunk 2077, video gamesLeave a comment on Bugging Out

The Devil of the Details

Much as we think about games in terms to the big picture, it’s useful to step back and examine the little details. Especially if those little details start to become a major hurdle for a game being fun to play.

Posted bydrmabianDecember 27, 2020December 26, 2020Posted inUncategorizedTags:cyberpunk 2077Leave a comment on The Devil of the Details

On Traveling

One of the most basic elements of a game is how you get around it. But what are the ways in which movement can go wrong? In this post I’ll look at Cyberpunk 2077 to help explain some ways in which basic movement can run into major issues.

Posted bydrmabianDecember 20, 2020December 19, 2020Posted inUncategorizedTags:cyberpunk 2077, video gamesLeave a comment on On Traveling

On Simplicity

Video games have become increasingly complex over the years, but to what extent does that complexity get in the way of those games being good? In this essay I’ll examine the value of trying to think about video game systems in a simpler light.

Posted bydrmabianDecember 13, 2020December 12, 2020Posted inUncategorizedTags:complexity, simplicity, video gamesLeave a comment on On Simplicity

The Copying Trap

Inspiration often leads to a kind of mimicry, but this mimicry can be a trap that developers often fall into. If you’re trying to make something new, how do you go about making something that’s really different?

Posted bydrmabianDecember 6, 2020December 5, 2020Posted inUncategorizedTags:Chronos: Before the Ashes, soulslikes, video gamesLeave a comment on The Copying Trap

To Cheat or Not to Cheat?

Every now and then, the topic of cheating in a single-player game comes up, and there’s a big argument about it. But how should we understand the ethics of cheating, whether in multiplayer or single-player?

Posted bydrmabianNovember 29, 2020November 28, 2020Posted inUncategorizedTags:cheating, ethics, video gamesLeave a comment on To Cheat or Not to Cheat?

Video Game Narratives

While stories are a prominent element of video games, what makes a good story, and in particular, what makes a good story for a video game specifically?

Posted bydrmabianNovember 22, 2020November 21, 2020Posted inUncategorizedTags:Narratives, StorytellingLeave a comment on Video Game Narratives

Talking About Games: A “Good” Game

We often talk about games in terms of whether we “like” or “dislike” them, but how could that mindset be hurting our discussions?

Posted bydrmabianNovember 15, 2020November 21, 2020Posted inUncategorizedLeave a comment on Talking About Games: A “Good” Game

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