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Abstracting Games

A Blog on the Philosophy of Games and Gaming

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Tag Archives: world design

“You Can Go There”

World design is a complex topic in video games. The objective is ultimately make a world that accomplishes a large number of tasks simultaneously. In this essay I explore one of those tasks: the feeling of “realness,” as captured by the player’s ability to intuitively understand that they can explore the world.

Posted bydrmabianApril 3, 2022April 3, 2022Posted inUncategorizedTags:video games, world designLeave a comment on “You Can Go There”
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