The NFT craze a few years back gave rise to a lot of narratives about things like owning items and making money. These narratives were appealing, but hollow, as their real purpose was to sell a technology. I take those stories and break them apart to help illustrate how we can be more skeptical of these attempts to sell something that doesn’t work, in case the same (or another) technology rises to try and do the same thing.
Category Archives: Uncategorized
A Brief Return: What’s New and What’s Happening
This post serves as an update on the status of this blog, a table of contents for various new essays coming out at the same time, and an announcement of some planned projects.
“I’ll Bet I Can Take ‘Em…”
A sense of mystery is a powerful way to get players engaged and wanting to push forward. I use this essay to talk about how something incredibly simple – a powerful foe that players can encounter but not defeat until they come back later – provides a sense of scale that can mystify players and give them something to look forward to.
Re-Rolling the Dice
I believe in sitting down to explore your own feelings on a game, both good and bad. In this essay I do just that with Baldur’s Gate 3 to examine my own dislike of it and how the game’s mechanics meshed poorly with how I personally approach games.
On Interpretation: Redux
Revisiting one of my first essays, I look at the topic of “canon” when it comes to reading a game’s story, and how the insistence on confirmation limits our ability to interpret.
On Cheating: Redux
A revisit of some older ideas about the nature of cheating and legitimate play. This essay explores a broader definition of “cheating” and the role cheating plays within a single-player context in stories about what players should and should not be allowed to do.
On Storytelling: Rime
An analysis of the themes of Rime, and in particular how we engage with thematic analysis and narratives more broadly.
On Storytelling – Sekiro: Shadows Die Twice
A thematic analysis of FromSoftware’s Sekiro which covers the concept of immortality – how the pursuit of immortality is corrupting and it is important to accept our finite lives.
On Soulslikes: Redux
A revisit of one of my first essays about trying to define the term “soulslike.” However, in this essay I grapple with the possibility that this term may no longer have any real meaning that can be fixed, and that the nature of genre itself means being prepared for those kinds of outcomes.
Blue Prince
I’ve recently finished the game Blue Prince, and my experience was…complicated. In this essay I want to talk through its design and the ways in which it both succeeds and fails at its core premise in terms of puzzle solving.