Talking About Games: Difficulty and the “Git Gud” Mentality

Difficult games are easy enough to find, and there are a lot of players who like them. And yet, it’s also easy to find people who use these games and their difficulty as a test of who is a “real” player. In this essay I explore why that gatekeeping mentality is harmful for the video game community as a whole.

Talking About Games: Intent and Execution

Sometimes we talk about games in terms of the intent behind them. Perhaps a part of the game isn’t fun, but the designers made it that way. But is that a good explanation? In this essay I argue that the intent behind a system should not be relied upon for deciding whether a video game’s systems are good or bad.