On Storytelling: Narratives through Teamwork

When we experience narratives in games, we tend to experience them alone. We can share that solitary experience with others, but the original process of engaging with the story is something we do on our own. But what happens to the narrative as a concept when a game requires us to collaborate with others to construct the story?

Video Games, Performance, and Fun

The rise of playing games as content has created a series of problems about how we think about what to play. Play as performance runs the risk of letting the performance get in the way of fun. In this essay I examine a particular facet of this problem through the idea of avoid particular games because they are “bad” for streaming. The purpose will be to show how this focus on performance leads to otherwise poor decisions on our part.