Video games often allow you to choose how you want the game to end, often by quite literally asking you which ending you want. But presenting stories in this way is ultimately counterproductive. In this essay, I’ll explore the idea of how asking players to pick the ending they want generally undermines the ultimately purpose of both storytelling and interaction.
Tag Archives: Storytelling
On Storytelling: Philosophical Narratives
Storytelling is a core part of creating games, but as we try to make more and more complex stories, what should we be aiming for? In this essay I explore the idea of how to incorporate philosophical questions into the storytelling process.
Video Game Narratives
While stories are a prominent element of video games, what makes a good story, and in particular, what makes a good story for a video game specifically?