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Abstracting Games

A Blog on the Philosophy of Games and Gaming

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Tag Archives: Returnal

Roguelikes and Progression: Aimless Wandering

Video games need to be able to quickly and clearly tell you what to do next, so that you know where you should go. But what happens if a game doesn’t have that clear sense of direction, especially when it’s most important?

Posted bydrmabianJune 27, 2021June 26, 2021Posted inUncategorizedTags:Returnal, roguelikes, video gamesLeave a comment on Roguelikes and Progression: Aimless Wandering

Bullet Hells and the Information Problem

Bullet hell games are designed to be tough, but at what point do they become too tough? Using the example of Returnal, I explore how bullet hells are supposed to work and how they can go wrong.

Posted bydrmabianJune 20, 2021June 19, 2021Posted inUncategorizedTags:bullet hell, Returnal, video gamesLeave a comment on Bullet Hells and the Information Problem
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