The Balancing Act

The task of balancing a game is something that can feel easy in the abstract. Just make sure that there’s nothing that’s “too strong” or “too weak.” But in this essay I will explore how the abstractness of balancing hides an incredible number of smaller factors that make the process of balancing quite difficult, which means we should expect failure more often than success.

Talking About Games: Difficulty and the “Git Gud” Mentality

Difficult games are easy enough to find, and there are a lot of players who like them. And yet, it’s also easy to find people who use these games and their difficulty as a test of who is a “real” player. In this essay I explore why that gatekeeping mentality is harmful for the video game community as a whole.