Video games have become increasingly complex over the years, but to what extent does that complexity get in the way of those games being good? In this essay I’ll examine the value of trying to think about video game systems in a simpler light.
Inspiration often leads to a kind of mimicry, but this mimicry can be a trap that developers often fall into. If you’re trying to make something new, how do you go about making something that’s really different?
Every now and then, the topic of cheating in a single-player game comes up, and there’s a big argument about it. But how should we understand the ethics of cheating, whether in multiplayer or single-player?
While stories are a prominent element of video games, what makes a good story, and in particular, what makes a good story for a video game specifically?
We often talk about games in terms of whether we “like” or “dislike” them, but how could that mindset be hurting our discussions?
Solving puzzles can be a lot of fun, but only if the puzzles are designed well. So what are some potential traps a puzzle game could fall into?
Words: 4448 Approximate Reading Time: 30-35 minutes As games have gotten bigger and bigger over time, there has been a tendency toward making gigantic open spaces that players can explore. Primarily these kinds of games are Role-Playing Games, though the idea of having these open worlds is definitely not exclusive to the genre. This tendencyContinue reading “Wide Open Worlds”
Words: 4338 Approximate Reading Time: 30-35 minutes I’ve been a longtime fan of the Mega Man games. Some of my earliest gaming memories are of playing Mega Man X and X2. And I similarly enjoy games that play off of the basic mechanics, such as Inti Creates’ Azure Striker Gunvolt. I have my quibbles hereContinue reading “Reflecting on the Mega Man Series”
Words: 4155 Approximate Reading Time: 30-35 minutes A relatively recent phenomenon has been that people have become more interested in theorycrafting. Broadly speaking, theorycrafting is – as the name implies – building theories to help explain a source material. This practice is in no way new. It’s been going on for thousands of years. ButContinue reading “Talking about Games: Interpretation”
Words: 2690 Approximate Reading Time: 15-25 minutes I love Dark Souls. I love pretty much all of FromSoftware’s games. I even want to revisit the Armored Core series at some point, since I have some fondish memories of Armored Core 2 from my teenage years. I have plenty to say about the series itself, aboutContinue reading “On Soulslikes”