Teaching How to Play: Demon’s Souls

Every game needs to teach its players, and how a developer chooses to incorporate lessons is an opportunity to ask how learning works. What are all of these elements of the game communicating to the player, and what lesson is the player likely to draw? Does the lesson match up with the game’s design? Using Demon’s Souls as an example, I’ll be diving into the question of how this game attempts to teach players how to effectively get through Demon’s Souls…and how well that teaching works.