Teaching How to Play: Elden Ring

The journey through the FromSoftware games and their tutorials brings us to Elden Ring. A game at once familiar and unfamiliar, it imposes some interesting demands upon the player that require careful teaching. And so how well does it measure up? In this essay I take a look at the first few hours of gameplay and what lessons are communicated to the player by way of how its world and challenges are laid out.

Teaching How to Play: Sekiro

The journey through the FromSoftware games to peek at the concept of tutorialization provides us with a new perspective on how games can instruct players to become “experts” in that game. And yet the opening sequences of Sekiro leads to an interesting conundrum: how well can we understand a game’s teachings in the moment?

Teaching How to Play: Dark Souls III

Continuing the project of analyzing how games teach players to play effectively, we tackle Dark Souls III. I examine how well the game is able to take a new player and get them to understand the game’s controls and mechanics in a way that they can overcome any obstacle the game throws at them.

Teaching How to Play: Dark Souls II

Dark Souls II is one of those games in the FromSoft catalogue that tends to draw a lot of division. Many fans of the developer regard it as the worst game in the series, or among the various Souls and Souls-esque games that the studio has put out. But in tackling it from a design perspective, I examine how well it is able to teach players to become “experts.” My exploration leads to a conclusion that it generally does a good job, about on par with its predecessors.

Teaching How to Play: Demon’s Souls

Every game needs to teach its players, and how a developer chooses to incorporate lessons is an opportunity to ask how learning works. What are all of these elements of the game communicating to the player, and what lesson is the player likely to draw? Does the lesson match up with the game’s design? Using Demon’s Souls as an example, I’ll be diving into the question of how this game attempts to teach players how to effectively get through Demon’s Souls…and how well that teaching works.