Player Expectation and Player Subversion: Genre

Genre is one of those elements of a game that we’re aware of, but don’t try to think too much about. Unless it’s something that a game forces us to think about. A way to make a game interesting is to poke at genre and what players expect from their games…but this can also go wrong. In this essay I explore how a game can set expectations that it then fails to follow through on, and how switching between genres can be done both well and poorly.