I believe in sitting down to explore your own feelings on a game, both good and bad. In this essay I do just that with Baldur’s Gate 3 to examine my own dislike of it and how the game’s mechanics meshed poorly with how I personally approach games.
Tag Archives: criticism
On Interpretation: What is “Interpretation”?
Words: 2024 Approximate Reading Time: 15-20 minutes Returning to the topic of the art of interpretation and applying it to games, I want to step back for a moment to do some defining. We engage in this activity for a lot of reasons. Sometimes we find a thread in a game or book or filmContinue reading “On Interpretation: What is “Interpretation”?”
Talking about Games: Interpretation and Meaning
We can sometimes find ourselves locked in arguments about what a given game is about. But truly answering this question means understanding what we mean when we say a game is “about” something. In this essay I discuss the ways in which we derive meaning from works and how a given work can in fact have multiple meanings – can be about many things all at once.
The Consequences of Our Own Actions
Frustration in games is something we all deal with. And our first instinct is to blame the game for that frustration – it’s a problem of design. However, it is worth examining how we as players can create frustration by the choices we make in playing a game. In this essay I examine some ways in which players can play in “unfun” ways, and how we can start to identify and address those patterns in ourselves.
Anniversary Post: Systems and Criticisms
In commemoration of three years of blogging on this site, I reflect on the nature of systems – the interaction of different rules and mechanics within a game. I provide an argument that isolating any particular mechanic and critiquing it misses out on important context that could – if we were to act on such criticism – ruin the rest of a game. It’s only through an understanding of how everything works together that we can properly identify problems and solutions.
The Meaning of Review Scores
Most of us who consume games media are familiar with reviews, and as a consequence review scores. The numbers attached to a game tell us both a lot and not very much about that game. And yet people can often put a lot of stock into those scores, especially getting angry if a beloved game doesn’t get a stellar score from every reviewer. In this essay I explore review scores and how they are ultimately meaningless – they don’t really convey the information that they claim to.
Analysis and Opinion
Have you ever finished a game, and as the credits scroll by think about every bit you liked and disliked and try to review the game for yourself? There’s a fair chance the answer is “no.” And yet, if you’ve ever watched someone else play a video game, they will almost certainly do precisely that. In this essay I intend to explore that particular facet of performance and the possible pitfalls that we can run into when analyzing a game we’ve literally just completed.
The Basis of Critique
Do you need to finish a game to review it? This is a question that has been asked over and over again by fans and professionals alike. But it’s by stepping back and asking what the whole point of a review actually is that we get to a clearer understanding of the topic.
Rose-Tinted Glasses
We all have games that are old favorites. The games we grew up with. But how do we look back on those games? How are we supposed to engage in criticism of those games, given both the age of the game and what the game itself means to us? This essay explores some concepts of criticism as they relate specifically to older games, and how problems of nostalgia can impact our ability to discuss these games.
In Defense of Bad Games
For people who play video games a lot, it can be common to run into games we don’t like. But how often do we keep playing those games once we realize we aren’t having fun? I offer a defense of playing bad games as a way of helping us to build up critical skills.